Patch Pals is a playful and secure way for children to keep in touch with a small network of their closest friends and family members. Using augmented reality technology, messages from a child's loved ones can be sent to a variety of animal themed stickers owned by the child.
Having secured funding through the Creative England backed scheme 'Starter for 10' myself and Morgan Faverty developed a fully functioning test app with the help of augmented reality specialists Play Nicely and the talented animator Joe Sparks. It is the continuation of my University project 'The Communication Quilt'.
The Communication Quilt was a University project designed to negate separation issues for children spending long periods of time in hospital.
Selected friends and family members of the child were able to keep in touch and send messages of support by recording photo and video messages on their smart devices. Using a specially made augmented reality app these messages could be received by the child and viewed by augmenting them onto the animals that were on the quilt.
Not only did the quilt provide an alternative platform for communication, but it also served to be a physical source of comfort for the child while in hospital. Reminding them of home and breaking up the sterile atmosphere hospital wards can sometimes be.
This project was awarded the Grand Prix by Nagoya University while exhibited at my final year show at Brighton University. It then went on to be one of 5 projects out of 1500 to be awarded the 'Future Pioneer Award' at New Designers 2013. The UK's largest graduate design show.
It was featured on many blogs and articles including WIRED, METATREND, Craft Magazine and Designboom.
Community 21 is a network and planning toolbox for 21st century communities and neighbourhoods. I helped design tools for a range of community practices that were developed as part of co-design research projects with practitioners, academics, digital designers and communities to provide contemporary tools and methods that help address issues of community engagement and resilience in a digital age.
A large amount of the work I did was in helping create digi-tools to engage young people in neighbourhood and community planning. We created a series of exercises that helped young people identify and then communicate there ideas and issues in regards to their community. Done so by making use of a range of digital applications and video editing softwares. Once content was created by the children the exercises culminated in the creation of an 'augmented map' of their community. Thus giving the children an engaging and interactive output for all their ideas and issues. People from the community were then invited to view the map and use smart devices to view the videos made by the children.
The map we made with the children of Lewes town was exhibited in their local town hall and has also been asked to be exhibited at the Microsoft HOQ in Cambridge for the Research Through Design Conference.
Commissioned by the Nomadic Food Company, I was asked to brand and do a van design for TOM, one of their newest mobile catering stalls. TOM serves a variety of pan-asian noodle soups and the designs had to reflect the food's mixed asian routes. You can read more about TOM at their website here.
The Nomadic Food Company are a mobile catering stall business I helped set up and design. They now have 5 unique asian themed stalls: Bhatti Wraps, Manna, Samosa, TOM and Banh Mi. Having pitched at festivals ranging from Glastonbury to Carfest they have a busy summer schedule. One of my roles was to design and build the NFC website. It was important that they kept an independent business feel to the website while also showcasing the amazing food, stalls and places they have been over the last 5 years.
You can visit the website by clicking here.
This was another of my final year University projects. I had become interested in the theme of how we store our digital memories. Simultaneously I had also started playing around with augmented reality technologies. The Sundial Bench works by casting shadows onto the ground that surrounds it. Using an image recognition app people could record digital stories/memories and train their smart device to associate the recording with the particular shadows cast on the ground. Due to how the sun is constantly appearing to change it's flight path across the sky throughout the year, every shadow the bench makes is unique and will only re emerge once a year. Hence if one were to scan a shadow on the ground using their own smart device, the digital memory they augment would have been left by a person at that exact same time a year ago. Uniquely connecting these two people in time and space. Tripy! I also enjoyed the notion of how the accessibility to a digital memory is dependant on a physical cycle. And what could be more epic than that of the Sun's orbit around the Earth!
The bench also acted as a fully functioning sundial, and can be used to tell the time. The 'gnomon' that casts the shadow is the armrest in the middle of the bench.
It was featured on WIRED.com. You can view the article here.
In response to the Brighton and Hove City Council ‘Bin-it’ brief, the challenge was to increase the use of bins around specific locations in Brighton.
The Beach Hut Bin is developed around a report of the 'Cowbins recycling project' in New Cross Gate, Lewisham, that observed a 61% increase in the yield of rubbish collected when painting bins in a cow print pattern.
I decided to apply this train of thought to the bins on Brighton seafront, by applying stickers to them which made them appear like the iconic beach huts Brighton is famous for. Litter left on Brighton beaches is a huge problem, caused largely by the huge influxes of day travellers coming to use the beach in the summer. The weekend of 18-19 of August 2012 is well known for its production of 23 tonnes of rubbish collected from the Brighton beach.
Encouraging children to be creative and self-reflect while in HospitalGiving a child a creative project to do while in hospital gives them a sense of mastery over an aspect of their lives when undergoing medical procedures.
The self reflection quilt is double sided, the front of it is made up of white animal shapes that can be coloured in by the child using special fabric pens. The underside is an augmented reality diary comprising of 365 individual square patterns that can each have a video attached to. Hence the child can sit in bed and mindfully reflect on their experience while in hospital.